Select a crew to preview its route.
Live sessions keep running when you leave. Each room expires after two hours and allows 240 commands. Limit: 60 new rooms per day, shared by all visitors (resets at 00:00 UTC).
Checking availability…
Defeated crews recover after 12 real seconds. Bases are safe; no fights during travel. After delivery, issue another retrieval. Other retrieval crews head home with a friendly carrier.
Invite the other player before the host presses Start. The Friday → Saturday shuttle closure occurs one real minute after starting. Route details and log use game minutes.
Opening this guide, leaving the tab, or losing connection does not pause a live match. Reset clears the entire match.
The browser and HTTP clients share the same room. No bots run unless you connect one.
API specification ↗
POST /api/rooms/:id/orders Authorization: Bearer <team key> Idempotency-Key: <unique UUID> {"crewIds":["orange-1"], "intent":"retrieve"}
Host keys can start, reset, and command either team. Team keys control only that team. Live rooms reject pause, step, and speed changes.
Room creation requires the browser admission check. For deterministic tests, create a separate room with "clock":"manual" through the API using a fresh admission token. You cannot switch an existing match to manual time.
"clock":"manual"
Invite links and files are bearer credentials. Share only with intended players or agents. Rooms expire after two hours.